Enter the Broken Land
Broken land is a unique Scenario, with no direct counterpart on the "A-Side". It does draw some elements from King of the Hill and Scorched Earth, but creates a unique blend all of its own with unique opportunities and challenges.
As always this, and all the Aristeia! Scenarios for the current season of the AGL, are available from the Downloads Section of the Aristeia Website. Once you have played a few games with the introductory set of Scenarios in the Reference Guide I highly recommend checking these out.



This means that you are rewarded for bringing both melee strikers, especially those with mobility and positioning advantages, (Valkyrie and Mushashi remain top picks here) and ranged strikers, especially those with excellent range, (Dart and Lunah say hi) to really score well. There's possibly even an argument in favour of taking a hyper-aggressive team with a couple of ranged strikers, a melee striker and a Tank/Healer/Damage Enhancer to help keep them up. Dart, Koorie Queen, Valkyrie and Hannibal is an option for dedicated PanOceanian managers. If your opponent doesn't see what's happening (or, at least too late to stop you) you can pull off a Round 2 victory.
We've had a couple of matches of Broken Land in the Tempest Hexadome, but this example is probably the best one for how the Scenario plays out in practice:
Not every match is going to be quick however. Frag based strategies are notoriously unreliable, especially early in the match, and many a match will play out into the later rounds as our example above did.
With the relatively slower scoring per round, and the potential for a series of well timed and positioned Frags to swing the scoring, defending a lead can be tough (because it's often going to be a narrow lead). Don't overlook opportunities to put damage onto key scoring pieces for your opponent (especially if they didn't bring any healing) so you can exploit the Frag scoring in a later turn. Also be very careful with your own Aristos, try not to put a wounded Aristo into the Scoring Ziggurat early as you are begging to hand off VP.
All in all, this is a fun Scenario which I'd highly recommend. It can be slower paced, but aggressive teams can produces explosions of scoring which will be highly decisive. This makes it an exciting and engaging Aristeia! experience.
Let us know what you think about this Scenario, and our writeup. Obviously these are part of a series, so we'd love to know if this suits what you want to know about Aristiea! Scenarios in general.
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